Welcome to Sekai VR we hope to entertain you very soon…
The Hunted is now ‘coming soon’ on Steam, the game store page is live and you can add it to your wishlist, so we are now just waiting for Steam to approve it. We are hoping to go live on this Wednesday 12th April. During the Early Access launch period the game will be discounted …
The Hunted is finally finished, well an early access version, we’ve spent a lot of time trying things out and generally getting a look and feel we’re happy with, now it’s full steam (no pun intended) ahead. Look out for it as early access on Steam any day now.
Our first game is The Hunted, a first person shooter homage to the classic Namco (Time Crisis) and Sega (House of the Dead) arcade gun games; on the rails story, shoot, duck to take cover, reload, stand and shoot.
You play a decorated war veteran suffering PTSD and wrongfully accused of the murder of your wife and child. On the run you must survive long enough to prove your innocence.
Is it PTSD or something far more supernatural?
It’s dark and moody, it’s rapid full on fire fights, it’s immersive, it’s what VR was made for.
The story is a mash up of The Fugitive, Rambo, X-Files and all good popcorn films.
Built for VR and only VR, you can see it here…
世界 (Sekai) is Japanese for The World and/or Worlds, we chose this name because games are all about taking you to new worlds, places you can only dream of, we then bring you back nice and safe. Oh and the symbols look like a little man wearing a VR headset!
We are a small indie team with a (very) long history in the games industry. If it can play games we’ve made a game for it, yes even home landline phones.
Today we work on one game at a time, small and agile gives us the luxury of being able to make the games we want to play, no more Pony games for us : )
We want to hear from you, ideas for our games, business opportunities, work for hire, if you think we’d like to hear about it write to us (see our contact page).
We’re going to keep the website and Facebook pages up to date as we develop the game, being small it’ll be erratic but when we do write something it’ll be important and interesting, we will not hammer you with photos of our breakfasts and what airport we just checked in (sinners, you know who you are).
Right let’s crack on with making a game shall we?
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